Removed: Option to edit stimpacks and radaways of exploring dwellers (due to structure change, will be readded in the future in a different way). Update: Online game item database and CSVs updated.Īdded: Added 2 new lunchbox types (starter pack and nuka cola qunatum).Īdded: Added option to edit nuka cola quantum.Īdded: Option to export vault stats and inventory as CSV. Update: Editor item database updated to FS v1.6 (1 new outfit and 7 new weapons). Update: Return exploring dwellers fixed (note: quest teams aren't supported).Īdded: Set stimpacks and radaways for all dwellers.Īdded: "Remote editing" feature, which allows the PC editor to use the features of the Android editor. Update: Set time spent in wasteland fixed. Update: Remove crap items from dwellers fixed. Modded version update: Removed pet limits per room and vault. Update: Editor compatibility raised to 1.6.1. Update: Android modded version updated (PC is not updated yet!). Update: Dweller list UI changed: Sort menu shrinked into a pop up menu.Īdded: Completed quest editor screen (remove quests to do them again). Update: Minor UI changes to fix some UI size problems. Sometimes the most obvious methods are also the most rewarding.Update: Editor updated for FS v1.7.2 (2 new outfits). That’s right! At the end of every seventh day you spend in the game, you get a free lunchbox for your trouble. Plus, you will be supporting the developers of this awesome game! Spending real money is pretty much the easiest way to obtain a lunchbox, and they are not even all that expensive. Įvery once in a while, the call of those random cards you get in a lunchbox might just become irresistible. Your dwellers must be heavy geared and leveled up. When you send dwellers for longer time in the Wasteland, you have a chance to get a lunch box. Harder quests have a chance to give you lunchboxes! You will get them everyday, depending how much you play the game. If you’re lucky, sometimes you’ll get one of them for completing a particularly difficult objective, but there is also a couple of other ways to obtain them: The problem is that lunch boxes are a bit hard to get.Ĭontinue reading below our tips for getting Fallout Shelter lunchboxes!Īs we’ve already established, lunchboxes and the cards hidden in them have a lot of value in this game. Lunchboxes can give you good amount of caps, usually between 50-500. Read more: SimCity BuildIt Strategy Guide: Top 5 Cheats and Tips Keep in mind you won’t be able to get the full value of the room when you destroy it, but you do get a significant amount. ![]() ĭestroying your rooms is a different story and usually an act of desperation, but sometimes you just really need the money. Īs you gather more and more armor and weapons you don’t need, it’s usually a good idea to sell them for extra caps. This is one of the biggest reasons to check up on your citizens from time to time, as they won’t gain any further experience until you acknowledge they have indeed leveled up by tapping on them. ![]() Whenever one of your vault dwellers levels up, you get awarded caps equivalent to their new level. The amount of caps you earn is related to the risk percent – the bigger the risk, the more caps you get. As far as tips go, this one is slightly risky – there is a good chance rushing will cause an accident. Rushing your production rooms is a decent way to get some extra caps and EXP as fast as possible. Keep in mind that your explorer needs to return to the vault in order to present you with his newfound treasure, so be sure to check up on him regularly and bring him back when his heath starts reaching low levels. The higher his Luck SPECIAL is, the more likely he is to find some caps. Remember – the harder the objective in question is, the more caps you earn as a reward.Īmong the more lucrative tricks for getting caps is to send one of your vault dwellers into the wasteland. We’ll start with the obvious – the easiest way to earn caps is by completing your in-game objectives.You can check your progress on them by opening your Pip-Boy and clicking on the ribbon icon.
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